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Ŭ¸¯Çϸé ÀÚ¼¼ÇÑ ³»¿ëÀ» º¼ ¼ö ÀÖ½À´Ï´Ù.
1. ½Ã½ºÅÛ °³°ü
1.1 ¿ö°ÔÀÓ ÀýÂ÷
1.2 ·¹°Å½Ã(LEGACY) ü°è ±¸Á¶
1.3 ½Ã³ª¸®¿À Áغñ ¹× Áö¿ø µµ±¸(SCENARIO PREPARATION AND SUPPORT TOOLS)
1.3.1 µ¥ÀÌÅͺ£À̽º °³¹ß ü°è(DDS: Database Development System)
1.3.2 ½Ã³ª¸®¿À °ËÁõ ÇÁ·Î±×·¥(SVP: Scenario Verification Program)
1.3.3 ÁöÇü ¼öÁ¤ À¯Æ¿¸®Æ¼(TMU: Terrain Modification Utility)
1.3.4 ¶õü½ºÅÍ °³¹ß µµ±¸(LDT: Lanchester Development Tool)
1.3.5 ±×·¡ÇÈ µ¥ÀÌÅͺ£À̽º ÇÁ·Î±×·¥(GDP: Graphical Database Program)
1.3.6 À§Ä¡ Àüȯ ÇÁ·Î±×·¥(XCONVERT: Convert Location Program)
1.3.7 °íÁØÀ§ ¾ÆÅ°ÅØó ÀÎÅÍÆäÀ̽º ÇÁ·Î±×·¥(HIP: High Level Architecture Interface Program)
1.3.8 ¸í·É¾î °ËÁõ µµ±¸(OVT: Order Verification Tool)
1.4 ½Ã½ºÅÛ ¼³Á¤ ¹× Ãʱâ ÇÁ·Î±×·¥(SYSTEM SETUP AND INITIALIZATION PROGRAMS)
1.4.1 ½Ã³ª¸®¿À Ãʱâ ÇÁ·Î±×·¥(SIP: Scenario Initialization Program)
1.4.2 ÀÎÅÍÆäÀ̽º ¼³Á¤ ÇÁ·Î±×·¥(ICP: Interface Configuration Program)
1.4.3 ÀÎÅÍÆäÀ̽º Á¢±Ù ÇÁ·Î±×·¥(ICPLogin: Interface Login Program)
1.5 ÀüÅõ¸ðÀÇ ÇÁ·Î±×·¥(CEP: COMBAT EVENTS PROGRAM)
1.6 Ç÷¹À̾î ÀÎÅÍÆäÀ̽º ÇÁ·Î±×·¥(PLAYER INTERFACE PROGRAMS)
1.6.1 »óȲµµ½Ã ÇÁ·Î±×·¥(GIAC: Graphical Input Aggregate Control)
1.6.2 Ç×°ø ÀÓ¹« ¸í·É »ý¼º±â(ATOG: Air Tasking Order Generator)
1.6.3 Ç×°ø ÀÓ¹« ¸í·É Àüȯ±â(ATOT: Air Tasking Order Translator)
1.6.4 Àü¹® ó¸® ÇÁ·Î±×·¥(MPP: Message Processor Program)
1.6.5 Á¤º¸ °ü¸® µµ±¸(IMT: Information Management Tool)
1.6.6 ¿Â¶óÀÎ Ç÷¹ÀÌ¾î ¸Å´º¾ó(OPM: Online Players Manual)
1.7 WEB ȯ°æ¿¡¼ÀÇ ÇÕµ¿¸ðÀǸðµ¨(WEJ: WEB ENABLED)
1.7.1 ¼³°è ¹× °³¹ß
1.7.2 WEJ ¾ÆÅ°ÅØó °³¿ä
1.7.3 WEJ ½Ã½ºÅÛ ±¸Á¶ ¹× µ¥ÀÌÅÍ È帧
1.7.4 µ¥ÀÌÅÍ ½Ã½ºÅÛ
1.7.5 °³Ã¼ ºÐ»ê ±ÇÇÑÀÚ(ODA: Object Distribution Authority)
1.7.6 ¾ÆÆÄÄ¡ À¥ ¼¹ö(Apache Web Server)
1.7.7 ¿¬µ¿ ¼³Á¤ ÇÁ·Î±×·¥(ICP: Interface Configuration Program)
1.7.8 À¥ ¼¹ö °ü¸®ÀÚ(WSM: Web Services Manager)
1.8 À¥ È£½ºÆ® µÈ ÀÎÅÍÆäÀ̽º ÇÁ·Î±×·¥(WHIP: WEB HOSTED INTERFACE PROGRAM)
1.8.1 Áöµµ ¼¹ö(Map Server)
1.8.2 Á¤º¸ °ü¸® µµ±¸(IMT: Information Management Tool)
1.8.3 ÀüÅõ ¹× ±º¼ö ¼¿(Command and Logistics Hierarchies)
1.8.4 ¸í·É °ü¸®(Order Management)
1.8.5 »óȲ º¸°í(SITREP: Situation Report)
1.8.6 Àü¹® ºê¶ó¿ìÀú(Message Browser)
1.8.7 À¥ ¼ºñ½º(Web Service)
1.9 WEJ ±¸Çö(WEJ IMPLEMENTATION)
1.10 ¸ðÀǵǴ ÀüÀå ±â´É
1.10.1 °øÁß ±â´É
1.10.2 Áö»ó ±â´É
1.10.3 Á¤º¸ ±â´É
1.10.4 ±º¼ö ±â´É
1.10.5 ÇØ»ó ±â´É
1.11 »ç°Ç À¯¹ß ó¸® ½Ã¹Ä·¹À̼Ç(EVENT-DRIVEN SIMULATIONS)
1.12 SIMSCRIPT
1.12.1 SIMSCRIPT ¸¦ »ç¿ëÇÏ´Â ÀÌÀ¯
1.12.2 SIMSCRIPT ¼¼°è°ü