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1.12.1 SIMSCRIPT ¸¦ »ç¿ëÇÏ´Â ÀÌÀ¯
Event-driven simulation ´Â µÎ °¡Áö ÀÌÀ¯ ¶§¹®¿¡ ¸¦ À§ÇØ ¼±ÅõƴÙ.
* The key processes of theater-level, air-land battle are most easily visualized as collections of discrete events.
Àü±¸ ¼öÁØ, °øÁö ÀüÅõÀÇ ÁÖ¿ä ÀýÂ÷µéÀº ÀÌ»ê »ç°Ç(discrete event) ¼öÁýü·Î¼ ´ëºÎºÐ Ãʱ⿡ ½Ã°¢È(visualize)µÇ¾ú´Ù.
* Event-driven simulation is relatively fast and makes efficient use of computing resources.
(»ç°Ç À¯¹ß ó¸®(Event-driven) ½Ã¹Ä·¹À̼ÇÀº »ó´ëÀûÀ¸·Î ºü¸£°Ô ó¸® µÇ°í ÄÄÇ»ÅÍ ÀÚ¿øµéÀ» È¿°úÀûÀ¸·Î »ç¿ëÇÏ°Ô ÇÑ´Ù.)
´ëºÎºÐÀÇ °í ¼öÁØ ÇÁ·Î±×·¥ ¾ð¾îÀÇ ÁÖ ·çƾ-¼ºê·çƾ ±¸Á¶´Â ½Ã¹Ä·¹ÀÌ¼Ç ½Ã°£¿¡ µ¿½Ã¿¡ ¹ß»ýÇϴ Ȱµ¿µéÀ» ³ªÅ¸³»±â¿¡´Â ¼Åõ¸£±â ¶§¹®¿¡ »ç°Ç À¯¹ß ½Ã¹Ä·¹À̼ǿ¡´Â ÀûÇÕÇÏÁö ¾Ê´Ù. Ãß°¡ÀûÀ¸·Î, SIMSCRIPT ¼¼°è°üÀº ÀÌ»ê »ç°Ç ¼¼°è°üÀ̸ç, ±× ¾ð¾î´Â »ç°Ç À¯¹ß ½Ã¹Ä·¹À̼ǿ¡ ¸Â°Ô Á¦°øÇÏ´Â ¸¹Àº ´Ù¸¥ Ư¡µéÀ» °¡Áö°í ÀÖ´Ù.
* ¼ºê·çƾ(subroutine) ¿ÏÀüÇÑ ÇÁ·Î±×·¥°ú »óÈ£ °ü°è¸¦ °¡Áú ¼ö ÀÖ´Â ÇÑ ÇÁ·Î±×·¥ÀÇ µ¶¸³ÀûÀÎ ºÎºÐµéÀ» ¸»ÇÑ´Ù.