1.10.4 ±º¼ö ±â´É
±º¼ö ¸ðµ¨Àº ´ÙÀ½ ´É·ÂµéÀ» Á¦°øÇÑ´Ù.
* Effects of logistics on combat capability including maintenance and return to service for Combat Systems
(ÀüÅõ ü°è·Î Á¤ºñ ¹× º¹±Í¸¦ Æ÷ÇÔÇÑ ÀüÅõ ´É·Â¿¡ ´ëÇÑ ±º¼ö È¿°ú)
* Automated resupply (e. g. stockage objective, reorder level, and backorder)
(ÀÚµ¿ À纸±Þ(ÀúÀå ¸ñÇ¥·®, Àçû±¸ ¼öÁØ, ¹× ÀÌ¿ù ÁÖ¹®))
* Multiple support unit assignment based upon supply category
(º¸±Þ ¹üÁÖ¿¡ ±â¹ÝÀ» µÐ ´ÙÁß Áö¿ø ºÎ´ë ÇÒ´ç)
* Player-directed supply, resupply, and cross-leveling for units
(ºÎ´ë¿¡ ´ëÇÑ Ç÷¹À̾î Áö½Ã º¸±Þ, À纸±Þ, ¹× ±³Â÷ ¼öÁØ Á¶Á¤)
* Movement of supplies by rail, barge, or truck
(öµµ, ¹ÙÁö¼±, ȤÀº Æ®·° ¼ö¼Û¿¡ ÀÇÇÑ º¸±Þǰ À̵¿)
* Transportation of units by rail, barge, or truck convoy
(öµµ, ¹ÙÁö¼±, ȤÀº Æ®·° ¼ö¼Û¿¡ ÀÇÇÑ ºÎ´ë ¼ö¼Û)
* Pipeline operation (¼ÛÀ¯°ü °ü·Ã ÀÛÀü)
* Caching and recovery of own supplies and capture of Enemy supplies
(¼ÒÀ¯ º¸±Þǰ Àº´Ð ¹× º¹±¸ ¿Í Àû º¸±Þǰ Æ÷ȹ)
* Port operations for inter- and intratheater air and sea movement
(ÀüÀå °£/³» ¹× ÇØ»ó À̵¿¿¡ ´ëÇÑ Ç×±¸ ÀÛÀü)
* Transportation networks (linking bridges and tunnels)¼ö¼Û ¸Á(±³·® ¹× ÅͳΠ¿¬°á)
* Random equipment failures (³­¼ö¿¡ ÀÇÇÑ Àåºñ °áÇÔ)